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path: root/Ryujinx.Graphics.Shader/Decoders/OpCodeTexs.cs
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using Ryujinx.Graphics.Shader.Instructions;

namespace Ryujinx.Graphics.Shader.Decoders
{
    class OpCodeTexs : OpCodeTextureScalar
    {
        public TextureTarget Target => (TextureTarget)RawType;

        public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
    }
}