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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexs : OpCodeTextureScalar
{
public TextureTarget Target => (TextureTarget)RawType;
public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
}
}
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