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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTex : OpCodeTexture
{
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTex(emitter, address, opCode);
public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(54);
}
}
}
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