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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeExit : OpCodeConditional
{
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeExit(emitter, address, opCode);
public OpCodeExit(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
}
}
}
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