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using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranchPop : OpCodeConditional
{
public Dictionary<OpCodePush, int> Targets { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchPop(emitter, address, opCode);
public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Targets = new Dictionary<OpCodePush, int>();
}
}
}
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