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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranch : OpCode
{
public Condition Condition { get; }
public int Offset { get; }
public bool PushTarget { get; protected set; }
public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Condition = (Condition)(opCode & 0x1f);
Offset = ((int)(opCode >> 20) << 8) >> 8;
PushTarget = false;
}
public ulong GetAbsoluteAddress()
{
return (ulong)((long)Address + (long)Offset + 8);
}
}
}
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