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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAttribute : OpCodeAluReg
{
public int AttributeOffset { get; }
public int Count { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
AttributeOffset = opCode.Extract(20, 10);
Count = opCode.Extract(47, 2) + 1;
}
}
}
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