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using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class HwCapabilities
{
private static Lazy<bool> _astcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
public static bool SupportsAstcCompression => _astcCompression.Value;
private static bool HasExtension(string name)
{
int numExtensions = GL.GetInteger(GetPName.NumExtensions);
for (int extension = 0; extension < numExtensions; extension++)
{
if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
{
return true;
}
}
return false;
}
}
}
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