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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Viewport extents for viewport clipping, also includes depth range.
/// </summary>
struct ViewportExtents
{
public ushort X;
public ushort Width;
public ushort Y;
public ushort Height;
public float DepthNear;
public float DepthFar;
}
}
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