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namespace Ryujinx.Graphics.Gpu.State
{
enum StateWriteFlags
{
InputAssemblerGroup =
VertexAttribState |
PrimitiveRestartState |
IndexBufferState |
VertexBufferState,
RenderTargetGroup =
RtColorState |
RtDepthStencilState,
RtColorState = 1 << 0,
ViewportTransform = 1 << 1,
DepthBiasState = 1 << 2,
RtDepthStencilState = 1 << 3,
DepthTestState = 1 << 4,
VertexAttribState = 1 << 5,
StencilTestState = 1 << 6,
SamplerPoolState = 1 << 7,
TexturePoolState = 1 << 8,
PrimitiveRestartState = 1 << 9,
IndexBufferState = 1 << 10,
FaceState = 1 << 11,
RtColorMask = 1 << 12,
VertexBufferState = 1 << 13,
BlendState = 1 << 14,
ShaderState = 1 << 15,
Any = -1
}
}
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