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path: root/Ryujinx.Graphics.Gpu/State/ShaderType.cs
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namespace Ryujinx.Graphics.Gpu.State
{
    /// <summary>
    /// Shader stage name.
    /// </summary>
    enum ShaderType
    {
        Vertex,
        TessellationControl,
        TessellationEvaluation,
        Geometry,
        Fragment
    }
}