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path: root/Ryujinx.Graphics.Gpu/State/ShaderState.cs
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namespace Ryujinx.Graphics.Gpu.State
{
    struct ShaderState
    {
        public uint       Control;
        public uint       Offset;
        public uint       Unknown0x8;
        public int        MaxRegisters;
        public ShaderType Type;
        public uint       Unknown0x14;
        public uint       Unknown0x18;
        public uint       Unknown0x1c;

        public bool UnpackEnable()
        {
            return (Control & 1) != 0;
        }
    }
}