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namespace Ryujinx.Graphics.Gpu.State { struct RtColorMask { public uint Packed; public bool UnpackRed() { return (Packed & 0x1) != 0; } public bool UnpackGreen() { return (Packed & 0x10) != 0; } public bool UnpackBlue() { return (Packed & 0x100) != 0; } public bool UnpackAlpha() { return (Packed & 0x1000) != 0; } } }