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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// GPU index buffer state.
/// This is used on indexed draws.
/// </summary>
struct IndexBufferState
{
#pragma warning disable CS0649
public GpuVa Address;
public GpuVa EndAddress;
public IndexType Type;
public int First;
public int Count;
#pragma warning restore CS0649
}
}
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