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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Texture copy region.
/// </summary>
struct CopyRegion
{
public int DstX;
public int DstY;
public int DstWidth;
public int DstHeight;
public long SrcWidthRF;
public long SrcHeightRF;
public long SrcXF;
public long SrcYF;
}
}
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