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path: root/Ryujinx.Graphics.Gpu/State/CopyBufferTexture.cs
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namespace Ryujinx.Graphics.Gpu.State
{
    /// <summary>
    /// Buffer to texture copy parameters.
    /// </summary>
    struct CopyBufferTexture
    {
        public MemoryLayout MemoryLayout;
        public int          Width;
        public int          Height;
        public int          Depth;
        public int          RegionZ;
        public ushort       RegionX;
        public ushort       RegionY;
    }
}