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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Buffer to texture copy parameters.
/// </summary>
struct CopyBufferTexture
{
public MemoryLayout MemoryLayout;
public int Width;
public int Height;
public int Depth;
public int RegionZ;
public ushort RegionX;
public ushort RegionY;
}
}
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