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namespace Ryujinx.Graphics.Gpu.State
{
struct CopyBufferSwizzle
{
public uint Swizzle;
public int UnpackComponentSize()
{
return (int)((Swizzle >> 16) & 3) + 1;
}
public int UnpackSrcComponentsCount()
{
return (int)((Swizzle >> 20) & 7) + 1;
}
public int UnpackDstComponentsCount()
{
return (int)((Swizzle >> 24) & 7) + 1;
}
}
}
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