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using System;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture search flags, defines texture information comparison rules.
/// </summary>
[Flags]
enum TextureSearchFlags
{
None = 0,
IgnoreMs = 1 << 0,
Strict = 1 << 1 | Sampler,
Sampler = 1 << 2,
WithUpscale = 1 << 3
}
}
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