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path: root/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
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using Ryujinx.Graphics.GAL.Texture;

namespace Ryujinx.Graphics.Gpu.Image
{
    struct TextureBindingInfo
    {
        public Target Target { get; }

        public int Handle { get; }

        public TextureBindingInfo(Target target, int handle)
        {
            Target = target;
            Handle = handle;
        }
    }
}