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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{
struct FormatInfo
{
private static FormatInfo _rgba8 = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
public static FormatInfo Default => _rgba8;
public Format Format { get; }
public int BlockWidth { get; }
public int BlockHeight { get; }
public int BytesPerPixel { get; }
public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
public FormatInfo(
Format format,
int blockWidth,
int blockHeight,
int bytesPerPixel)
{
Format = format;
BlockWidth = blockWidth;
BlockHeight = blockHeight;
BytesPerPixel = bytesPerPixel;
}
}
}
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