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using Ryujinx.Graphics.Gpu.State;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// Macro Execution Engine interface.
/// </summary>
interface IMacroEE
{
/// <summary>
/// Arguments FIFO.
/// </summary>
public Queue<int> Fifo { get; }
/// <summary>
/// Should execute the GPU Macro code being passed.
/// </summary>
/// <param name="code">Code to be executed</param>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument to be passed to the GPU Macro</param>
void Execute(ReadOnlySpan<int> code, GpuState state, int arg0);
}
}
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