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using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture : IDisposable
{
int Width { get; }
int Height { get; }
float ScaleFactor { get; }
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
byte[] GetData();
void SetData(ReadOnlySpan<byte> data);
void SetStorage(BufferRange buffer);
}
}
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