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using Ryujinx.Graphics.GAL.Texture;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture : IDisposable
{
int Handle { get; }
void CopyTo(ITexture destination);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
int GetStorageDebugId();
byte[] GetData(int face);
void SetData(Span<byte> data);
}
}
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