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using ChocolArm64.State;
using Ryujinx.Core.OsHle.Handles;
namespace Ryujinx.Core.OsHle.Svc
{
partial class SvcHandler
{
private void SvcCreateThread(AThreadState ThreadState)
{
long EntryPoint = (long)ThreadState.X1;
long ArgsPtr = (long)ThreadState.X2;
long StackTop = (long)ThreadState.X3;
int Priority = (int)ThreadState.X4;
int ProcessorId = (int)ThreadState.X5;
if (Ns.Os.TryGetProcess(ThreadState.ProcessId, out Process Process))
{
if (ProcessorId == -2)
{
//TODO: Get this value from the NPDM file.
ProcessorId = 0;
}
int Handle = Process.MakeThread(
EntryPoint,
StackTop,
ArgsPtr,
Priority,
ProcessorId);
ThreadState.X0 = (int)SvcResult.Success;
ThreadState.X1 = (ulong)Handle;
}
//TODO: Error codes.
}
private void SvcStartThread(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
if (Thread != null)
{
Process.Scheduler.StartThread(Thread);
ThreadState.X0 = (int)SvcResult.Success;
}
//TODO: Error codes.
}
private void SvcSleepThread(AThreadState ThreadState)
{
ulong NanoSecs = ThreadState.X0;
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
if (NanoSecs == 0)
{
Process.Scheduler.Yield(CurrThread);
}
else
{
Process.Scheduler.WaitForSignal(CurrThread, (int)(NanoSecs / 1000000));
}
}
private void SvcGetThreadPriority(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
if (Thread != null)
{
ThreadState.X1 = (ulong)Thread.Priority;
ThreadState.X0 = (int)SvcResult.Success;
}
//TODO: Error codes.
}
}
}
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