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using Ryujinx.Ui.App.Common;
using System.Collections.Generic;
namespace Ryujinx.Ava.Ui.Models.Generic
{
internal class FileSizeSortComparer : IComparer<ApplicationData>
{
public FileSizeSortComparer() { }
public FileSizeSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; }
private int _order;
public int Compare(ApplicationData x, ApplicationData y)
{
string aValue = x.FileSize;
string bValue = y.FileSize;
if (aValue[^3..] == "GiB")
{
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
}
else
{
aValue = aValue[0..^3];
}
if (bValue[^3..] == "GiB")
{
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
}
else
{
bValue = bValue[0..^3];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1 * _order;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1 * _order;
}
else
{
return 0;
}
}
}
}
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