1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
|
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper32;
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
namespace ARMeilleure.Instructions
{
static partial class InstEmit32
{
private static int FlipVdBits(int vd, bool lowBit)
{
if (lowBit)
{
// Move the low bit to the top.
return ((vd & 0x1) << 4) | (vd >> 1);
}
else
{
// Move the high bit to the bottom.
return ((vd & 0xf) << 1) | (vd >> 4);
}
}
private static Operand EmitSaturateFloatToInt(ArmEmitterContext context, Operand op1, bool unsigned)
{
if (op1.Type == OperandType.FP64)
{
if (unsigned)
{
return context.Call(new _U32_F64(SoftFallback.SatF64ToU32), op1);
}
else
{
return context.Call(new _S32_F64(SoftFallback.SatF64ToS32), op1);
}
}
else
{
if (unsigned)
{
return context.Call(new _U32_F32(SoftFallback.SatF32ToU32), op1);
}
else
{
return context.Call(new _S32_F32(SoftFallback.SatF32ToS32), op1);
}
}
}
public static void Vcvt_V(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
bool unsigned = (op.Opc & 1) != 0;
bool toInteger = (op.Opc & 2) != 0;
OperandType floatSize = (op.Size == 2) ? OperandType.FP32 : OperandType.FP64;
if (toInteger)
{
EmitVectorUnaryOpF32(context, (op1) =>
{
return EmitSaturateFloatToInt(context, op1, unsigned);
});
}
else
{
if (unsigned)
{
EmitVectorUnaryOpZx32(context, (op1) => EmitFPConvert(context, op1, floatSize, false));
}
else
{
EmitVectorUnaryOpSx32(context, (op1) => EmitFPConvert(context, op1, floatSize, true));
}
}
}
public static void Vcvt_FD(ArmEmitterContext context)
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
int vm = op.Vm;
int vd;
if (op.Size == 3)
{
vd = FlipVdBits(op.Vd, false);
// Double to single.
Operand fp = ExtractScalar(context, OperandType.FP64, vm);
Operand res = context.ConvertToFP(OperandType.FP32, fp);
InsertScalar(context, vd, res);
}
else
{
vd = FlipVdBits(op.Vd, true);
// Single to double.
Operand fp = ExtractScalar(context, OperandType.FP32, vm);
Operand res = context.ConvertToFP(OperandType.FP64, fp);
InsertScalar(context, vd, res);
}
}
public static void Vcvt_FI(ArmEmitterContext context)
{
OpCode32SimdCvtFI op = (OpCode32SimdCvtFI)context.CurrOp;
bool toInteger = (op.Opc2 & 0b100) != 0;
OperandType floatSize = op.RegisterSize == RegisterSize.Int64 ? OperandType.FP64 : OperandType.FP32;
if (toInteger)
{
bool unsigned = (op.Opc2 & 1) == 0;
bool roundWithFpscr = op.Opc != 1;
Operand toConvert = ExtractScalar(context, floatSize, op.Vm);
Operand asInteger;
// TODO: Fast Path.
if (roundWithFpscr)
{
// These need to get the FPSCR value, so it's worth noting we'd need to do a c# call at some point.
if (floatSize == OperandType.FP64)
{
if (unsigned)
{
asInteger = context.Call(new _U32_F64(SoftFallback.DoubleToUInt32), toConvert);
}
else
{
asInteger = context.Call(new _S32_F64(SoftFallback.DoubleToInt32), toConvert);
}
}
else
{
if (unsigned)
{
asInteger = context.Call(new _U32_F32(SoftFallback.FloatToUInt32), toConvert);
}
else
{
asInteger = context.Call(new _S32_F32(SoftFallback.FloatToInt32), toConvert);
}
}
}
else
{
// Round towards zero.
asInteger = EmitSaturateFloatToInt(context, toConvert, unsigned);
}
InsertScalar(context, op.Vd, asInteger);
}
else
{
bool unsigned = op.Opc == 0;
Operand toConvert = ExtractScalar(context, OperandType.I32, op.Vm);
Operand asFloat = EmitFPConvert(context, toConvert, floatSize, !unsigned);
InsertScalar(context, op.Vd, asFloat);
}
}
public static Operand EmitRoundMathCall(ArmEmitterContext context, MidpointRounding roundMode, Operand n)
{
IOpCode32Simd op = (IOpCode32Simd)context.CurrOp;
Delegate dlg;
if ((op.Size & 1) == 0)
{
dlg = new _F32_F32_MidpointRounding(MathF.Round);
}
else /* if ((op.Size & 1) == 1) */
{
dlg = new _F64_F64_MidpointRounding(Math.Round);
}
return context.Call(dlg, n, Const((int)roundMode));
}
public static void Vcvt_R(ArmEmitterContext context)
{
OpCode32SimdCvtFI op = (OpCode32SimdCvtFI)context.CurrOp;
OperandType floatSize = op.RegisterSize == RegisterSize.Int64 ? OperandType.FP64 : OperandType.FP32;
bool unsigned = (op.Opc & 1) == 0;
Operand toConvert = ExtractScalar(context, floatSize, op.Vm);
switch (op.Opc2)
{
case 0b00: // Away
toConvert = EmitRoundMathCall(context, MidpointRounding.AwayFromZero, toConvert);
break;
case 0b01: // Nearest
toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert);
break;
case 0b10: // Towards positive infinity
toConvert = EmitUnaryMathCall(context, MathF.Ceiling, Math.Ceiling, toConvert);
break;
case 0b11: // Towards negative infinity
toConvert = EmitUnaryMathCall(context, MathF.Floor, Math.Floor, toConvert);
break;
}
Operand asInteger;
asInteger = EmitSaturateFloatToInt(context, toConvert, unsigned);
InsertScalar(context, op.Vd, asInteger);
}
public static void Vrint_RM(ArmEmitterContext context)
{
OpCode32SimdCvtFI op = (OpCode32SimdCvtFI)context.CurrOp;
OperandType floatSize = op.RegisterSize == RegisterSize.Int64 ? OperandType.FP64 : OperandType.FP32;
Operand toConvert = ExtractScalar(context, floatSize, op.Vm);
switch (op.Opc2)
{
case 0b00: // Away
toConvert = EmitRoundMathCall(context, MidpointRounding.AwayFromZero, toConvert);
break;
case 0b01: // Nearest
toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert);
break;
case 0b10: // Towards positive infinity
toConvert = EmitUnaryMathCall(context, MathF.Ceiling, Math.Ceiling, toConvert);
break;
case 0b11: // Towards negative infinity
toConvert = EmitUnaryMathCall(context, MathF.Floor, Math.Floor, toConvert);
break;
}
InsertScalar(context, op.Vd, toConvert);
}
public static void Vrint_Z(ArmEmitterContext context)
{
EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, MathF.Truncate, Math.Truncate, op1));
}
private static Operand EmitFPConvert(ArmEmitterContext context, Operand value, OperandType type, bool signed)
{
Debug.Assert(value.Type == OperandType.I32 || value.Type == OperandType.I64);
if (signed)
{
return context.ConvertToFP(type, value);
}
else
{
return context.ConvertToFPUI(type, value);
}
}
}
}
|