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AgeCommit message (Expand)Author
2023-09-23Vulkan: Fix barriers on macOS (#5700)Isaac Marovitz
2023-09-20Horizon: Migrate wlan and stubs latest services (#5708)Ac_K
2023-09-19Stub unsupported BSD socket options (#5670)gdkchan
2023-09-19make cheat list binding public (#5697)Emmanuel Hansen
2023-09-18use compiled bidning for localizations (#5684)Emmanuel Hansen
2023-09-18remove some usages of reflection binding (#5686)Emmanuel Hansen
2023-09-16Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...gdkchan
2023-09-14Fix some Vulkan validation errors (mostly related to barriers) (#5603)gdkchan
2023-09-14Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)gdkchan
2023-09-14lbl: Migrate service to Horizon (#5628)Ac_K
2023-09-11Fix shader GlobalToStorage pass when base address comes from local or shared ...gdkchan
2023-09-07Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545)Marco Carvalho
2023-09-05Delete ResourceAccess (#5626)gdkchan
2023-09-05Fix ShaderTools GpuAcessor default values (#5646)gdkchan
2023-09-04Fix layer size for 3D textures with NPOT depth (#5640)gdkchan
2023-09-02Vulkan: Device Local and higher invocation count for buffer conversions (#5623)riperiperi
2023-09-01Fix numeric SWKB validation (#5627)Isaac Marovitz
2023-08-30opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx...Ac_K
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-29Add SmallChange properties to the rest of the sliders (fixes keyboard input)....MutantAura
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)riperiperi
2023-08-20Fix invalid audio renderer buffer size when end offset < start offset (#5588)gdkchan
2023-08-19Fix debug assert on services without pointer buffer (#5599)gdkchan
2023-08-18Implement support for masked stencil clears on Vulkan (#5589)gdkchan
2023-08-17mm: Migrate service in Horizon project (#5580)Ac_K
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Prefer jagged arrays over multidimensional (#5562)Marco Carvalho
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)gdkchan
2023-08-16Vulkan: Periodically free regions of the staging buffer (#5572)riperiperi
2023-08-16GPU: Add Z16RUnormGUintBUintAUint Format (#5578)riperiperi
2023-08-16UI: New Crowdin updates (#4758)Ac_K
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-14Vulkan: Buffer Mirrors for MacOS performance (#4899)riperiperi
2023-08-14Simplify resolution scale updates (#5541)gdkchan
2023-08-14GPU: Track basic buffer copies that modify texture memory (#5554)riperiperi
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)gdkchan
2023-08-13"static readonly" constants should be "const" instead (#5560)Marco Carvalho
2023-08-13Remove animations on listbox items (#5563)MutantAura
2023-08-12Ava UI: Make some settings methods async (#5332)MutantAura
2023-08-12Ava UI: Allow DPI switching (#5558)riperiperi
2023-08-12Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)Isaac Marovitz
2023-08-10[Hotfix] hid: Prevent out of bounds array access (#5547)TSRBerry
2023-08-09Allow access to code memory for exefs mods (#5518)TSRBerry
2023-08-07Implement color space passthrough option (#5531)jcm
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)gdkchan
2023-08-06GPU: Don't sync/bind index buffer when it's not in use (#5526)riperiperi
2023-08-03Enable VK_EXT_4444_formats (#5525)sunshineinabox
2023-07-30(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...Domenico V
2023-07-30CPU (A64): Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests. (#...Domenico V
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan