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A backup of the Ryujinx master git branch.
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Author
2023-09-23
Vulkan: Fix barriers on macOS (#5700)
Isaac Marovitz
2023-09-20
Horizon: Migrate wlan and stubs latest services (#5708)
Ac_K
2023-09-19
Stub unsupported BSD socket options (#5670)
gdkchan
2023-09-19
make cheat list binding public (#5697)
Emmanuel Hansen
2023-09-18
use compiled bidning for localizations (#5684)
Emmanuel Hansen
2023-09-18
remove some usages of reflection binding (#5686)
Emmanuel Hansen
2023-09-16
Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...
gdkchan
2023-09-14
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
gdkchan
2023-09-14
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
gdkchan
2023-09-14
lbl: Migrate service to Horizon (#5628)
Ac_K
2023-09-11
Fix shader GlobalToStorage pass when base address comes from local or shared ...
gdkchan
2023-09-07
Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545)
Marco Carvalho
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-09-05
Fix ShaderTools GpuAcessor default values (#5646)
gdkchan
2023-09-04
Fix layer size for 3D textures with NPOT depth (#5640)
gdkchan
2023-09-02
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
riperiperi
2023-09-01
Fix numeric SWKB validation (#5627)
Isaac Marovitz
2023-08-30
opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx...
Ac_K
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-29
Add SmallChange properties to the rest of the sliders (fixes keyboard input)....
MutantAura
2023-08-23
Vulkan: Fix MoltenVK flickering (#5612)
riperiperi
2023-08-20
Fix invalid audio renderer buffer size when end offset < start offset (#5588)
gdkchan
2023-08-19
Fix debug assert on services without pointer buffer (#5599)
gdkchan
2023-08-18
Implement support for masked stencil clears on Vulkan (#5589)
gdkchan
2023-08-17
mm: Migrate service in Horizon project (#5580)
Ac_K
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Prefer jagged arrays over multidimensional (#5562)
Marco Carvalho
2023-08-16
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
gdkchan
2023-08-16
Vulkan: Periodically free regions of the staging buffer (#5572)
riperiperi
2023-08-16
GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
riperiperi
2023-08-16
UI: New Crowdin updates (#4758)
Ac_K
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-08-14
GPU: Track basic buffer copies that modify texture memory (#5554)
riperiperi
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-08-13
"static readonly" constants should be "const" instead (#5560)
Marco Carvalho
2023-08-13
Remove animations on listbox items (#5563)
MutantAura
2023-08-12
Ava UI: Make some settings methods async (#5332)
MutantAura
2023-08-12
Ava UI: Allow DPI switching (#5558)
riperiperi
2023-08-12
Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)
Isaac Marovitz
2023-08-10
[Hotfix] hid: Prevent out of bounds array access (#5547)
TSRBerry
2023-08-09
Allow access to code memory for exefs mods (#5518)
TSRBerry
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-08-07
Do not add more code after alpha test discard on fragment shader (#5529)
gdkchan
2023-08-06
GPU: Don't sync/bind index buffer when it's not in use (#5526)
riperiperi
2023-08-03
Enable VK_EXT_4444_formats (#5525)
sunshineinabox
2023-07-30
(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...
Domenico V
2023-07-30
CPU (A64): Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests. (#...
Domenico V
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
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