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AgeCommit message (Expand)Author
2023-08-12Ava UI: Make some settings methods async (#5332)MutantAura
2023-08-12Ava UI: Allow DPI switching (#5558)riperiperi
2023-08-12Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)Isaac Marovitz
2023-08-10[Hotfix] hid: Prevent out of bounds array access (#5547)TSRBerry
2023-08-09Allow access to code memory for exefs mods (#5518)TSRBerry
2023-08-07Implement color space passthrough option (#5531)jcm
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)gdkchan
2023-08-06GPU: Don't sync/bind index buffer when it's not in use (#5526)riperiperi
2023-08-03Enable VK_EXT_4444_formats (#5525)sunshineinabox
2023-07-30(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...Domenico V
2023-07-30CPU (A64): Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests. (#...Domenico V
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)TSRBerry
2023-07-21ava: Fix regression on title updater and dlc manager window caused by preciou...Mary
2023-07-21Ava UI: Remove `IsActive` checks from dialog methods (#5456)MutantAura
2023-07-19HLE: Fix corrupted Mii structs (#5468)TSRBerry
2023-07-17[Hotfix] sockets: Resolve empty port requests to 0 again (#5459)TSRBerry
2023-07-16cpu: Hotfix missing ToNearest rounding mode casesTSRBerry
2023-07-16[Ryujinx.HLE] Address dotnet-format issues (#5380)TSRBerry
2023-07-14Fix some Vulkan validation errors (#5452)gdkchan
2023-07-11Move ShaderBinaries into individual .spv files (#5280)ealekseychik
2023-07-11Move support buffer update out of the backends (#5411)gdkchan
2023-07-11MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat...gleng
2023-07-11MacOS: Fix rendering on AMD GPUs (#5446)gleng
2023-07-07[Ryujinx.Ava] Address dotnet-format issues (#5361)TSRBerry
2023-07-06Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#...Mary
2023-07-06sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)SuperSamus
2023-07-06Headless: Add support for fullscreen option (#5339)Theun de Bruijn
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...gdkchan
2023-07-02[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)TSRBerry
2023-07-02Fix naming issue in ControllerWindow (#5424)TSRBerry
2023-07-02[Ryujinx.Audio] Address dotnet-format issues (#5362)TSRBerry
2023-07-02[Ryujinx] Address dotnet-format issues (#5395)TSRBerry
2023-07-01[Ryujinx.Horizon] Address dotnet-format issues (#5381)TSRBerry
2023-07-01[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)TSRBerry
2023-07-01Indexing at 0 should be used instead of the "Enumerable" extension method "Fi...Marco Carvalho
2023-07-01[Ryujinx.Cpu] Address dotnet-format issues (#5365)TSRBerry
2023-07-01[Ryujinx.Tests] Address dotnet-format issues (#5389)TSRBerry
2023-06-29[Ryujinx.Ui.Common] Address dotnet-format issues (#5392)TSRBerry
2023-06-28[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)TSRBerry
2023-06-28[Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)TSRBerry
2023-06-28[Spv.Generator] Address dotnet-format issues (#5394)TSRBerry
2023-06-28[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)TSRBerry
2023-06-28[Ryujinx.Common] Address dotnet-format issues (#5358)TSRBerry
2023-06-28[Ryujinx.Memory] Address dotnet-format issues (#5386)TSRBerry
2023-06-28[Ryujinx.Input] Address dotnet-format issues (#5384)TSRBerry
2023-06-28[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)TSRBerry
2023-06-28Cpu: Implement VCVT (between floating-point and fixed-point) instruction (#5343)Ac_K
2023-06-28[Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)TSRBerry
2023-06-28[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)TSRBerry