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path: root/src/Ryujinx.Headless.SDL2/WindowBase.cs
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2024-02-11Infra: Capitalisation Consistency (#6296)Isaac Marovitz
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
2024-01-26Use driver name instead of vendor name in the status bar for Vulkan. (#6146)Elijah
* Replace vendor id lookup with driver name * Create separate field for driver name, handle OpenGL * Document changes in VulkanPhysicalDevice.cs * Always display driver over vendor * Replace Vulkan 1.2 requirement with VK_KHR_driver_properties * Remove empty line * Remove redundant unsafe block * Apply suggestions from code review --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-18Change shader cache init wait method (#6131)gdkchan
* Change shader cache init wait method * Make field readonly
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
2023-09-25Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive ↵Theun de Bruijn
Fullscreen (#5412) * Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: wip * Headless: exclusive fullscreen support: add. windows scale interop * Headless: exclusive fullscreen support: cleanup * Headless: exclusive fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. Vulkan fix * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: add. display selection logic * Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic * Headless: exclusive fullscreen support: upd. options to be case-insensitive * Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options * Headless: upd. OpenGL --fullscreen window size logic * Headless: upd. fullscreen logic * Headless: cleanup * Headless: refac. DisplayId option naming * Headless: refac. scaling + anti-aliasing option handling * Headless: refac. namespace handling * Headless: upd. imports ordering * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-09-07Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545)Marco Carvalho
2023-07-06Headless: Add support for fullscreen option (#5339)Theun de Bruijn
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup
2023-06-28[Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)TSRBerry
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Add trailing commas * Fix naming and formatting issues
2023-05-31GPU: Dispose Renderer after running deferred actions (#5144)riperiperi
* GAL: Dispose Renderer after running deferred actions Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them. This should fix most instances of the emulator freezing on close. * Wait for main render commands to finish, but keep RenderThread alive til dispose * Address some feedback. * No parameterize needed * Set thread name as part of constructor * Port to Ava and SDL2
2023-05-02Add hide-cursor command line argument & always hide cursor option (#4613)TSRBerry
* Add hide-cursor command line argument * gtk: Adjust SettingsWindow for hide cursor options * ava: Adjust SettingsWindow for hide cursor options * ava: Add override check for HideCursor arg * Remove copy&paste sins * ava: Leave a little more room between the options * gtk: Fix hide cursor issues * ava: Only hide cursor if it's within the embedded window
2023-04-27Move solution and projects to srcTSR Berry