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authorgdkchan <gab.dark.100@gmail.com>2024-01-18 14:17:38 -0300
committerGitHub <noreply@github.com>2024-01-18 14:17:38 -0300
commit870d9599cc056e515dd63620fd10bf9fee4992ee (patch)
tree419862e34e111e69c6bf5acdfb96f026e75c8729 /src/Ryujinx.Headless.SDL2/WindowBase.cs
parent2dbbc9bc05998baa94d7b1953d9e0ffc7f1651f8 (diff)
Change shader cache init wait method (#6131)
* Change shader cache init wait method * Make field readonly
Diffstat (limited to 'src/Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--src/Ryujinx.Headless.SDL2/WindowBase.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Ryujinx.Headless.SDL2/WindowBase.cs b/src/Ryujinx.Headless.SDL2/WindowBase.cs
index adab0764..1bfe4312 100644
--- a/src/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/src/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -1,4 +1,3 @@
-using ARMeilleure.Translation;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
@@ -276,7 +275,6 @@ namespace Ryujinx.Headless.SDL2
{
Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
- Translator.IsReadyForTranslation.Set();
while (_isActive)
{