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Ryujinx.Graphics.Vulkan
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Author
2024-01-26
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
gdkchan
2024-01-26
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
Elijah
2024-01-25
Vulkan: Use staging buffer for temporary constants (#6168)
riperiperi
2024-01-24
Vulkan: Enumerate Query Pool properly (#6167)
riperiperi
2024-01-20
Vulkan: Use templates for descriptor updates (#6014)
riperiperi
2024-01-16
Vulkan: Cache delegate for EndRenderPass (#6132)
riperiperi
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-15
Migrate to .NET 8 (#5887)
Zoltan Csizmadia
2023-10-31
Implement copy dependency for depth and color textures (#4365)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-12
Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)
sunshineinabox
2023-09-26
Reduce the amount of descriptor pool allocations on Vulkan (#5673)
gdkchan
2023-09-26
Make Vulkan memory allocator actually thread safe (#5575)
gdkchan
2023-09-23
Vulkan: Fix barriers on macOS (#5700)
Isaac Marovitz
2023-09-14
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
gdkchan
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-09-02
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-18
Implement support for masked stencil clears on Vulkan (#5589)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Vulkan: Periodically free regions of the staging buffer (#5572)
riperiperi
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-08-13
"static readonly" constants should be "const" instead (#5560)
Marco Carvalho
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-08-03
Enable VK_EXT_4444_formats (#5525)
sunshineinabox
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-14
Fix some Vulkan validation errors (#5452)
gdkchan
2023-07-11
Move ShaderBinaries into individual .spv files (#5280)
ealekseychik
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-11
MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat...
gleng
2023-07-11
MacOS: Fix rendering on AMD GPUs (#5446)
gleng
2023-07-01
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
TSRBerry
2023-06-28
Apply new naming rule to all projects except Vp9 (#5407)
TSRBerry
2023-06-23
"Exists" method should be used instead of the "Any" extension (#5345)
Marco Carvalho
2023-06-15
Inheritance list should not be redundant (#5230)
Marco Carvalho
2023-06-15
Blocks should be synchronized on read-only fields (#5212)
Marco Carvalho
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-09
Removing shift by 0 (#5249)
Marco Carvalho
2023-06-08
Vulkan: Use aspect flags for identity views for bindings (#5267)
riperiperi
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-06-03
Allow BGRA images on Vulkan (#5203)
gdkchan
2023-06-01
Vulkan: Include DepthMode in ProgramPipelineState (#5185)
riperiperi
2023-05-31
Skip draws with zero vertex count (#5149)
gdkchan
2023-05-29
Make sure blend is disabled if render target has integer format (#5122)
gdkchan
2023-05-29
Workaround for MoltenVK barrier issues (#5118)
gdkchan
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