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path: root/src/Ryujinx.Graphics.Vulkan
AgeCommit message (Expand)Author
2024-05-26Allow texture arrays to use separate descriptor sets on Vulkan (#6870)gdkchan
2024-05-23Workaround bug on logic op with float framebuffer (#6858)Piplup
2024-05-23Workaround AMD bug on logic op with float framebuffer (#6852)gdkchan
2024-05-19GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...riperiperi
2024-05-14Add support for bindless textures from storage buffer on Vulkan (#6721)gdkchan
2024-04-22Add support for bindless textures from shader input (vertex buffer) on Vulkan...gdkchan
2024-04-19Do not compare Span<T> to 'null' or 'default' (#6683)Marco Carvalho
2024-04-14Texture loading: reduce memory allocations (#6623)jhorv
2024-04-11Account for swapchain image count change after re-creation (#6652)gdkchan
2024-04-07Add support for large sampler arrays on Vulkan (#6489)gdkchan
2024-04-06Vulkan: Fix swapchain image view leak (#6509)gdkchan
2024-04-06Vulkan: Skip draws when patches topology is used without a tessellation shade...gdkchan
2024-03-27UI: Friendly driver name reporting. (#6530)MutantAura
2024-03-26Disable push descriptors for Intel ARC GPUs on Windows (#6551)gdkchan
2024-03-21Updates the default value for BufferedQuery (#6351)Matt Heins
2024-03-16chore: remove repetitive words (#6500)standstaff
2024-03-14Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#...gdkchan
2024-02-22Vulkan: Properly reset barrier batch when splitting due to mismatching flags ...riperiperi
2024-02-21Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)riperiperi
2024-02-21Vulkan: Fix barrier batching past limit (#6339)riperiperi
2024-02-17Vulkan: Improve texture barrier usage, timing and batching (#6240)riperiperi
2024-02-16Vulkan: Use push descriptors for uniform bindings when possible (#6154)riperiperi
2024-02-15Implement X8Z24 texture format (#6315)gdkchan
2024-02-15Remove Vulkan SubgroupSizeControl enablement code (#6317)gdkchan
2024-02-11Fix mip offset/size for full 3D texture upload on Vulkan (#6294)gdkchan
2024-02-08Implement BGR10A2 render target format (#6273)gdkchan
2024-01-31Vulkan: Add Render Pass / Framebuffer Cache (#6182)riperiperi
2024-01-26Allow skipping draws with broken pipeline variants on Vulkan (#5807)gdkchan
2024-01-26Use driver name instead of vendor name in the status bar for Vulkan. (#6146)Elijah
2024-01-25Vulkan: Use staging buffer for temporary constants (#6168)riperiperi
2024-01-24Vulkan: Enumerate Query Pool properly (#6167)riperiperi
2024-01-20Vulkan: Use templates for descriptor updates (#6014)riperiperi
2024-01-16Vulkan: Cache delegate for EndRenderPass (#6132)riperiperi
2023-12-04Implement support for multi-range buffers using Vulkan sparse mappings (#5427)gdkchan
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-11-15Migrate to .NET 8 (#5887)Zoltan Csizmadia
2023-10-31Implement copy dependency for depth and color textures (#4365)gdkchan
2023-10-20GPU: Add fallback when textureGatherOffsets is not supported (#5792)riperiperi
2023-10-12Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)sunshineinabox
2023-09-26Reduce the amount of descriptor pool allocations on Vulkan (#5673)gdkchan
2023-09-26Make Vulkan memory allocator actually thread safe (#5575)gdkchan
2023-09-23Vulkan: Fix barriers on macOS (#5700)Isaac Marovitz
2023-09-14Fix some Vulkan validation errors (mostly related to barriers) (#5603)gdkchan
2023-09-05Delete ResourceAccess (#5626)gdkchan
2023-09-02Vulkan: Device Local and higher invocation count for buffer conversions (#5623)riperiperi
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-18Implement support for masked stencil clears on Vulkan (#5589)gdkchan
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Vulkan: Periodically free regions of the staging buffer (#5572)riperiperi
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan