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Ryujinx.Graphics.Vulkan
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Author
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-23
Workaround bug on logic op with float framebuffer (#6858)
Piplup
2024-05-23
Workaround AMD bug on logic op with float framebuffer (#6852)
gdkchan
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-19
Do not compare Span<T> to 'null' or 'default' (#6683)
Marco Carvalho
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-11
Account for swapchain image count change after re-creation (#6652)
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-04-06
Vulkan: Fix swapchain image view leak (#6509)
gdkchan
2024-04-06
Vulkan: Skip draws when patches topology is used without a tessellation shade...
gdkchan
2024-03-27
UI: Friendly driver name reporting. (#6530)
MutantAura
2024-03-26
Disable push descriptors for Intel ARC GPUs on Windows (#6551)
gdkchan
2024-03-21
Updates the default value for BufferedQuery (#6351)
Matt Heins
2024-03-16
chore: remove repetitive words (#6500)
standstaff
2024-03-14
Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#...
gdkchan
2024-02-22
Vulkan: Properly reset barrier batch when splitting due to mismatching flags ...
riperiperi
2024-02-21
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
riperiperi
2024-02-21
Vulkan: Fix barrier batching past limit (#6339)
riperiperi
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-02-16
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
riperiperi
2024-02-15
Implement X8Z24 texture format (#6315)
gdkchan
2024-02-15
Remove Vulkan SubgroupSizeControl enablement code (#6317)
gdkchan
2024-02-11
Fix mip offset/size for full 3D texture upload on Vulkan (#6294)
gdkchan
2024-02-08
Implement BGR10A2 render target format (#6273)
gdkchan
2024-01-31
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
riperiperi
2024-01-26
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
gdkchan
2024-01-26
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
Elijah
2024-01-25
Vulkan: Use staging buffer for temporary constants (#6168)
riperiperi
2024-01-24
Vulkan: Enumerate Query Pool properly (#6167)
riperiperi
2024-01-20
Vulkan: Use templates for descriptor updates (#6014)
riperiperi
2024-01-16
Vulkan: Cache delegate for EndRenderPass (#6132)
riperiperi
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-15
Migrate to .NET 8 (#5887)
Zoltan Csizmadia
2023-10-31
Implement copy dependency for depth and color textures (#4365)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-12
Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)
sunshineinabox
2023-09-26
Reduce the amount of descriptor pool allocations on Vulkan (#5673)
gdkchan
2023-09-26
Make Vulkan memory allocator actually thread safe (#5575)
gdkchan
2023-09-23
Vulkan: Fix barriers on macOS (#5700)
Isaac Marovitz
2023-09-14
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
gdkchan
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-09-02
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-18
Implement support for masked stencil clears on Vulkan (#5589)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Vulkan: Periodically free regions of the staging buffer (#5572)
riperiperi
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
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