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Ryujinx.Graphics.Vulkan
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Author
2023-09-23
Vulkan: Fix barriers on macOS (#5700)
Isaac Marovitz
2023-09-14
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
gdkchan
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-09-02
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-18
Implement support for masked stencil clears on Vulkan (#5589)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Vulkan: Periodically free regions of the staging buffer (#5572)
riperiperi
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-08-13
"static readonly" constants should be "const" instead (#5560)
Marco Carvalho
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-08-03
Enable VK_EXT_4444_formats (#5525)
sunshineinabox
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-14
Fix some Vulkan validation errors (#5452)
gdkchan
2023-07-11
Move ShaderBinaries into individual .spv files (#5280)
ealekseychik
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-11
MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat...
gleng
2023-07-11
MacOS: Fix rendering on AMD GPUs (#5446)
gleng
2023-07-01
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
TSRBerry
2023-06-28
Apply new naming rule to all projects except Vp9 (#5407)
TSRBerry
2023-06-23
"Exists" method should be used instead of the "Any" extension (#5345)
Marco Carvalho
2023-06-15
Inheritance list should not be redundant (#5230)
Marco Carvalho
2023-06-15
Blocks should be synchronized on read-only fields (#5212)
Marco Carvalho
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-09
Removing shift by 0 (#5249)
Marco Carvalho
2023-06-08
Vulkan: Use aspect flags for identity views for bindings (#5267)
riperiperi
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-06-03
Allow BGRA images on Vulkan (#5203)
gdkchan
2023-06-01
Vulkan: Include DepthMode in ProgramPipelineState (#5185)
riperiperi
2023-05-31
Skip draws with zero vertex count (#5149)
gdkchan
2023-05-29
Make sure blend is disabled if render target has integer format (#5122)
gdkchan
2023-05-29
Workaround for MoltenVK barrier issues (#5118)
gdkchan
2023-05-29
Fix incorrect vertex attribute format change (#5112)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-25
Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
gdkchan
2023-05-23
Vulkan: Do not set storage flag for multisample textures if not supported (#5...
gdkchan
2023-05-21
Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
jhorv
2023-05-21
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
gdkchan
2023-05-20
Limit compute storage buffer size (#5028)
gdkchan
2023-05-18
Fix Vulkan blit-like operations swizzle (#5003)
gdkchan
2023-05-13
Vulkan: Device map buffers written more than flushed (#4911)
riperiperi
2023-05-11
Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
riperiperi
2023-05-10
fix(mvk): resumeLostDevice (#4800)
Aaron O'Mullan
2023-05-08
vulkan: Pass Vk instance to VulkanRenderer (#4859)
Mary
2023-05-08
vulkan: Avoid hardcoding features in CreateDevice (#4858)
Mary
2023-05-08
Vulkan: Simplify MultiFenceHolder and managing them (#4845)
riperiperi
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