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Ryujinx.Graphics.Vulkan
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Author
2024-09-22
Fix quads draws after DrawTexture on Vulkan (#7336)
gdkchan
2024-09-18
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<by...
jhorv
2024-09-17
Change image format view handling to allow view incompatible formats (#7311)
gdkchan
2024-09-17
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
ZenoArrows
2024-09-01
Vulkan: Feedback loop detection and barriers (#7226)
riperiperi
2024-09-01
Vulkan: Update Silk.NET to 2.21 (#7266)
riperiperi
2024-08-21
Fix NRE when using buffer image array (#7159)
gdkchan
2024-08-03
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
jhorv
2024-07-30
Vulkan: Force topology to PatchList for Tessellation (#7102)
riperiperi
2024-07-25
Vulkan: Add missing barriers for texture to buffer copy (#7092)
riperiperi
2024-07-17
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
riperiperi
2024-07-16
Remove CommandBufferScoped Dependencies (#6958)
Isaac Marovitz
2024-07-15
misc: Re-order and manually update DriverID to name. (#7027)
MutantAura
2024-07-10
Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
gdkchan
2024-07-09
Force dynamic state update after rasterizer discard disable (#7007)
gdkchan
2024-07-07
Disallow concurrent fence waits on Adreno (#7001)
gdkchan
2024-07-07
Disable descriptor set template updates for buffer textures on Adreno (#7002)
gdkchan
2024-07-07
Force Vulkan swapchain re-creation when window size changes (#7003)
gdkchan
2024-06-26
Resolve some Vulkan validation errors (#6915)
sunshineinabox
2024-06-02
Vulkan separate descriptor set fixes (#6895)
gdkchan
2024-06-02
GPU: Remove unused dynamic state and pipeline settings (#6796)
sunshineinabox
2024-06-02
New pooled memory types (#6821)
jhorv
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-23
Workaround bug on logic op with float framebuffer (#6858)
Piplup
2024-05-23
Workaround AMD bug on logic op with float framebuffer (#6852)
gdkchan
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-19
Do not compare Span<T> to 'null' or 'default' (#6683)
Marco Carvalho
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-11
Account for swapchain image count change after re-creation (#6652)
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-04-06
Vulkan: Fix swapchain image view leak (#6509)
gdkchan
2024-04-06
Vulkan: Skip draws when patches topology is used without a tessellation shade...
gdkchan
2024-03-27
UI: Friendly driver name reporting. (#6530)
MutantAura
2024-03-26
Disable push descriptors for Intel ARC GPUs on Windows (#6551)
gdkchan
2024-03-21
Updates the default value for BufferedQuery (#6351)
Matt Heins
2024-03-16
chore: remove repetitive words (#6500)
standstaff
2024-03-14
Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#...
gdkchan
2024-02-22
Vulkan: Properly reset barrier batch when splitting due to mismatching flags ...
riperiperi
2024-02-21
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
riperiperi
2024-02-21
Vulkan: Fix barrier batching past limit (#6339)
riperiperi
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-02-16
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
riperiperi
2024-02-15
Implement X8Z24 texture format (#6315)
gdkchan
2024-02-15
Remove Vulkan SubgroupSizeControl enablement code (#6317)
gdkchan
2024-02-11
Fix mip offset/size for full 3D texture upload on Vulkan (#6294)
gdkchan
2024-02-08
Implement BGR10A2 render target format (#6273)
gdkchan
2024-01-31
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
riperiperi
2024-01-26
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
gdkchan
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