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path: root/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
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2024-09-17Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)ZenoArrows
* Add area sampling scaler to allow for super-sampled anti-aliasing. * Area scaling filter doesn't have a scaling level. * Add further clarification to the tooltip on how to achieve supersampling. * ShaderHelper: Merge the two CompileProgram functions. * Convert tabs to spaces in area scaling shaders * Fixup Vulkan and OpenGL project files. * AreaScaling: Replace texture() by texelFetch() and use integer vectors. No functional difference, but it cleans up the code a bit. * AreaScaling: Delete unused sharpening level member. Also rename _scale to _sharpeningLevel for clarity and consistency. * AreaScaling: Delete unused scaleX/scaleY uniforms. * AreaScaling: Force the alpha to 1 when storing the pixel. * AreaScaling: Remove left-over sharpening buffer.
2023-11-15Migrate to .NET 8 (#5887)Zoltan Csizmadia
* Change TargetFramework to net8.0 * Disable info messages * Fix warings * Disable additional analyzer messages * Fix typo * Add whitespace * Fix ref vs in warnings * Use explicit [In] on array parameters * No need to guard Remove with Contains * Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance * Bump .NET SDK version * Enable JsonSerializerIsReflectionEnabledByDefault * Use 8.0.100 GA release * Bump System package versions --------- Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
2023-08-18Implement support for masked stencil clears on Vulkan (#5589)gdkchan
* Implement support for masked stencil clears on Vulkan * PR feedback
2023-07-11Move ShaderBinaries into individual .spv files (#5280)ealekseychik
* Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Update .csproj file * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Split shader binaries into folders, use string.Join to create filepath * Move files back to general binaries folder * Remove ShaderSource suffix from file names --------- Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-04-27Move solution and projects to srcTSR Berry