diff options
| author | ealekseychik <74912034+ealekseychik@users.noreply.github.com> | 2023-07-11 20:41:18 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-11 14:41:18 -0300 |
| commit | ac2444f908bee5b5c1a13fe64e997315cea4b23c (patch) | |
| tree | 49b80ff1ba0cd5f39e9575e03d8a6b7c77946d8e /src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj | |
| parent | 9c6071a645e72b56e42cf687f9c1a182be2673ac (diff) | |
Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files
* Rename binaries directory, remove variables and add helper method instead
* Update .csproj file
* Move ShaderBinaries into individual spv files
* Rename binaries directory, remove variables and add helper method instead
* Split shader binaries into folders, use string.Join to create filepath
* Move files back to general binaries folder
* Remove ShaderSource suffix from file names
---------
Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj index 20216e51..34395118 100644 --- a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj +++ b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj @@ -21,6 +21,31 @@ <EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" /> <EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" /> <EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" /> </ItemGroup> <ItemGroup> |
