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authorealekseychik <74912034+ealekseychik@users.noreply.github.com>2023-07-11 20:41:18 +0300
committerGitHub <noreply@github.com>2023-07-11 14:41:18 -0300
commitac2444f908bee5b5c1a13fe64e997315cea4b23c (patch)
tree49b80ff1ba0cd5f39e9575e03d8a6b7c77946d8e /src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
parent9c6071a645e72b56e42cf687f9c1a182be2673ac (diff)
Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Update .csproj file * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Split shader binaries into folders, use string.Join to create filepath * Move files back to general binaries folder * Remove ShaderSource suffix from file names --------- Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
index 20216e51..34395118 100644
--- a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
+++ b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
@@ -21,6 +21,31 @@
<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
+ <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
</ItemGroup>
<ItemGroup>