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Ryujinx.Graphics.Vulkan
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HelperShader.cs
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2024-07-17
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
riperiperi
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-01-31
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
riperiperi
2024-01-25
Vulkan: Use staging buffer for temporary constants (#6168)
riperiperi
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-09-02
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
riperiperi
2023-08-18
Implement support for masked stencil clears on Vulkan (#5589)
gdkchan
2023-07-11
Move ShaderBinaries into individual .spv files (#5280)
ealekseychik
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-01
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
TSRBerry
2023-05-21
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
gdkchan
2023-05-18
Fix Vulkan blit-like operations swizzle (#5003)
gdkchan
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-04-27
Move solution and projects to src
TSR Berry