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Ryujinx.Graphics.Vulkan
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DescriptorSetUpdater.cs
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Author
2024-08-03
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
jhorv
2024-07-07
Disable descriptor set template updates for buffer textures on Adreno (#7002)
gdkchan
2024-06-02
Vulkan separate descriptor set fixes (#6895)
gdkchan
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-02-21
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
riperiperi
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-02-16
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
riperiperi
2024-01-20
Vulkan: Use templates for descriptor updates (#6014)
riperiperi
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-09-26
Reduce the amount of descriptor pool allocations on Vulkan (#5673)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-01
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
TSRBerry
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-05-21
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
gdkchan
2023-05-18
Fix Vulkan blit-like operations swizzle (#5003)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry