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Ryujinx.Graphics.Vulkan
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BufferHolder.cs
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Author
2024-09-01
Vulkan: Update Silk.NET to 2.21 (#7266)
riperiperi
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-01-25
Vulkan: Use staging buffer for temporary constants (#6168)
riperiperi
2024-01-16
Vulkan: Cache delegate for EndRenderPass (#6132)
riperiperi
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-10-12
Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)
sunshineinabox
2023-09-02
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
riperiperi
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-07-01
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
TSRBerry
2023-05-13
Vulkan: Device map buffers written more than flushed (#4911)
riperiperi
2023-05-08
Vulkan: Simplify MultiFenceHolder and managing them (#4845)
riperiperi
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-04-27
Move solution and projects to src
TSR Berry