| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-04-22 | Add support for bindless textures from shader input (vertex buffer) on ↵ | gdkchan | |
| Vulkan (#6577) * Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback | |||
| 2024-04-07 | Add support for large sampler arrays on Vulkan (#6489) | gdkchan | |
| * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs | |||
