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| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-22 15:05:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-22 15:05:55 -0300 |
| commit | c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch) | |
| tree | e1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs | |
| parent | 9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff) | |
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)
* Shader cache version bump
* Format whitespace
* Remove cache entries on pool removal, disable for OpenGL
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs index 7543d1c2..f2be7975 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs @@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private const int HardcodedArrayLengthOgl = 4; // 1 and 0 elements are not considered arrays anymore. - private const int MinimumArrayLength = 2; + public const int MinimumArrayLength = 2; public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager) { |
