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authorgdkchan <gab.dark.100@gmail.com>2024-04-22 15:05:55 -0300
committerGitHub <noreply@github.com>2024-04-22 15:05:55 -0300
commitc6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch)
treee1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
parent9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff)
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
index 7543d1c2..f2be7975 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private const int HardcodedArrayLengthOgl = 4;
// 1 and 0 elements are not considered arrays anymore.
- private const int MinimumArrayLength = 2;
+ public const int MinimumArrayLength = 2;
public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
{