| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-08-29 | Geometry shader emulation for macOS (#5551) | gdkchan | |
| * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex | |||
