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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs b/src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs
new file mode 100644
index 00000000..c0bae8ea
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs
@@ -0,0 +1,22 @@
+using Ryujinx.Graphics.Shader.Translation;
+
+namespace Ryujinx.Graphics.Shader
+{
+ public readonly struct ResourceReservationCounts
+ {
+ public readonly int ReservedConstantBuffers { get; }
+ public readonly int ReservedStorageBuffers { get; }
+ public readonly int ReservedTextures { get; }
+ public readonly int ReservedImages { get; }
+
+ public ResourceReservationCounts(bool isTransformFeedbackEmulated, bool vertexAsCompute)
+ {
+ ResourceReservations reservations = new(isTransformFeedbackEmulated, vertexAsCompute);
+
+ ReservedConstantBuffers = reservations.ReservedConstantBuffers;
+ ReservedStorageBuffers = reservations.ReservedStorageBuffers;
+ ReservedTextures = reservations.ReservedTextures;
+ ReservedImages = reservations.ReservedImages;
+ }
+ }
+}