| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-05-26 | Allow texture arrays to use separate descriptor sets on Vulkan (#6870) | gdkchan |
| 2024-02-04 | Fix depth compare value for TLD4S shader instruction with offset (#6253) | gdkchan |
| 2024-02-04 | Remove component operand for texture gather with depth compare (#6247) | gdkchan |
| 2023-10-22 | Fix NRE on gather operations with depth compare on macOS (#5832) | gdkchan |
| 2023-10-03 | Implement textureSamples texture query shader instruction (#5750) | gdkchan |
| 2023-08-16 | Prefer jagged arrays over multidimensional (#5562) | Marco Carvalho |
| 2023-08-13 | Delete ShaderConfig and organize shader resources/definitions better (#5509) | gdkchan |
| 2023-07-03 | Stop identifying shader textures with handle and cbuf, use binding instead (#... | gdkchan |
| 2023-06-28 | [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) | TSRBerry |
| 2023-04-27 | Move solution and projects to src | TSR Berry |
