| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-05-20 | Replace constant buffer access on shader with new Load instruction (#4646) | gdkchan |
| 2023-05-20 | SPIR-V: Only allow implicit LOD sampling on fragment (#5026) | riperiperi |
| 2023-05-11 | Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) | gdkchan |
| 2023-04-27 | Move solution and projects to src | TSR Berry |
