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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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CodeGen
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Spirv
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CodeGenContext.cs
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2024-06-02
Vulkan separate descriptor set fixes (#6895)
gdkchan
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-10-04
Use unique temporary variables for function call parameters on SPIR-V (#5757)
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-06-28
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
TSRBerry
2023-06-15
Implement Load/Store Local/Shared and Atomic shared using new instructions (#...
gdkchan
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-05-25
Generate scaling helper functions on IR (#4714)
gdkchan
2023-05-20
Replace constant buffer access on shader with new Load instruction (#4646)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry