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path: root/src/Ryujinx.Graphics.OpenGL/IOpenGLContext.cs
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2024-02-10Make IOpenGLContext.HasContext context dependent (#6290)Mary Guillemard
This makes IOpenGLContext.HasContext not static and be implementable. By doing this, we can support more than WGL and WGL. This also allows the SDL2 headless version to run under Wayland. Signed-off-by: Mary <mary@mary.zone>
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
2023-04-27Move solution and projects to srcTSR Berry