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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Author
2023-05-21
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
gdkchan
2023-05-20
Replace constant buffer access on shader with new Load instruction (#4646)
gdkchan
2023-05-20
Limit compute storage buffer size (#5028)
gdkchan
2023-05-20
SPIR-V: Only allow implicit LOD sampling on fragment (#5026)
riperiperi
2023-05-19
Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
gdkchan
2023-05-18
GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
riperiperi
2023-05-17
Start GPU performance counter at 0 instead of host GPU value (#4992)
OpaqueReptile
2023-05-12
Bump shader cache codegen version
Mary
2023-05-11
GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
riperiperi
2023-05-11
GPU: Fix shader cache assuming past shader data was mapped (#4885)
riperiperi
2023-05-06
UI: Add progress bar for re-packaging shaders (#4805)
Nico
2023-05-05
Use correct offset for storage constant buffer elimination (#4821)
riperiperi
2023-05-05
GPU: Remove CPU region handle containers (#4817)
riperiperi
2023-05-05
Fix typo in TextureBindingsManager.cs (#4798)
Ikko Eltociear Ashimine
2023-05-05
Allow any shader SSBO constant buffer slot and offset (#2237)
gdkchan
2023-05-05
GPU: Allow granular buffer updates from the constant buffer updater (#4749)
riperiperi
2023-05-03
Fix some invalid blits involving depth textures (#4723)
gdkchan
2023-05-01
GPU: Keep rendered textures without any pool references alive (#4662)
riperiperi
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-05-01
GPU: Fix errors handling texture remapping (#4745)
riperiperi
2023-04-29
Uneven frame pacing with vsync (#4744)
al81-ru
2023-04-27
Move solution and projects to src
TSR Berry