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Ryujinx.Graphics.Gpu
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Shader
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Author
2024-09-26
GPU: Ensure all clip distances are initialized when used (#7363)
riperiperi
2024-09-19
Shader: Assume the only remaining source is the right one when all others are...
gdkchan
2024-09-18
Implement support for shader ATOM.EXCH instruction (#7320)
gdkchan
2024-09-17
Change image format view handling to allow view incompatible formats (#7311)
gdkchan
2024-07-30
Fix shader RegisterUsage pass only taking first operation dest into account (...
gdkchan
2024-07-17
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
riperiperi
2024-06-16
Extend bindless elimination to catch a few more specific cases (#6921)
gdkchan
2024-06-02
Avoid inexact read with 'Stream.Read' (#6847)
Marco Carvalho
2024-05-26
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
gdkchan
2024-05-26
misc: Change disk shader cache compression algorithm to `Brotli` (RFC 7932) (...
MutantAura
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-16
Change Deflate compression level to `Fastest`. (#6812)
MutantAura
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-03-13
Fix geometry shader passthrough issue (#6462)
Nicolas Abram
2024-03-10
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
gdkchan
2024-02-04
Fix depth compare value for TLD4S shader instruction with offset (#6253)
gdkchan
2024-01-18
Change shader cache init wait method (#6131)
gdkchan
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-23
Extend bindless elimination to see through shuffle (#5958)
gdkchan
2023-11-19
Extend bindless elimination to see through Phis with the same results (#5957)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-06
Fix SPIR-V call out arguments regression (#5767)
gdkchan
2023-10-04
Fix SPIR-V function calls (#5764)
gdkchan
2023-10-04
Use unique temporary variables for function call parameters on SPIR-V (#5757)
gdkchan
2023-10-03
Implement textureSamples texture query shader instruction (#5750)
gdkchan
2023-09-14
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
gdkchan
2023-09-11
Fix shader GlobalToStorage pass when base address comes from local or shared ...
gdkchan
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-23
Vulkan: Fix MoltenVK flickering (#5612)
riperiperi
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-08-07
Do not add more code after alpha test discard on fragment shader (#5529)
gdkchan
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-22
Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
Kurochi51
2023-06-15
Implement Load/Store Local/Shared and Atomic shared using new instructions (#...
gdkchan
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-06-01
Vulkan: Include DepthMode in ProgramPipelineState (#5185)
riperiperi
2023-05-31
Share ResourceManager vertex vertex A and B shaders (#5181)
gdkchan
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