| Age | Commit message (Collapse) | Author |
|
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
---------
Signed-off-by: Mary Guillemard <mary@mary.zone>
|
|
* Rename Ryujinx.UI.Common
* Rename Ryujinx.UI.LocaleGenerator
* Update in Files
AboutWindow
* Configuration State
* Rename projects
* Ryujinx/UI
* Fix build
* Main remaining inconsistencies
* HLE.UI Namespace
* HLE.UI Files
* Namespace
* Ryujinx.UI.Common.Configuration.UI
* Ryujinx.UI.Common,Configuration.UI Files
* More instances
|
|
* Standardize logging locations across desktop platforms
* Return null instead of empty literal on exceptions
* Remove LogDirectoryPath from LoggerModule
* Catch exception when creating DirectoryInfo in FileLogTarget
* Remove redundant log path vars, handle exception better, add null check
* Address styling issues
* Remove extra newline, quote file path in log, move directory check to OpenHelper
* Add GetOrCreateLogsDir to get/create log directory during runtime
* misc format changes
* Update src/Ryujinx.Common/Configuration/AppDataManager.cs
---------
Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
|
|
Updates `Avalonia.Svg` from 11.0.0.10 to 11.0.0.13
Updates `Avalonia.Svg.Skia` from 11.0.0.10 to 11.0.0.13
And reflect update changes as dependabot can't do it.
Superseed #6209
|
|
* Fix typo + Fix deleting from old dir
* Avoid double enumeration
* Break when parentDir is found
* Fix deleting non subdirectory mods
* Typo
|
|
application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path
We should assume the application directory might be write-protected.
* Use Ryujinx.sh in Ryujinx.desktop
This desktop file isn't really used right now,
so this changes effectively nothing.
* Use properties in ReleaseInformation.cs and add ConfigName property
* Configure config filename in Github workflows
* Add a separate config step for macOS
Because they use BSD sed instead of GNU sed
* Keep log directory at the old location for dev environments
* Add FileSystemUtils since Directory.Move() doesn't work across filesystems
Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
* Fix "Open Logs folder" button pointing to the wrong directory
* Add execute permissions to Ryujinx.sh
* Fix missing newlines
* AppDataManager: Use FileSystemUtils.MoveDirectory()
* Make dotnet format happy
* Add a fallback for the logging directory
|
|
* Fix string format + Crash
* Better Logging
* Properly Delete Mods
Rename
* Catch when trying to access bad directory
|
|
* Let’s start again
* Read folders and such
* Remove Open Mod Folder menu items
* Fix folder opening, Selecting/deselecting
* She works
* Fix GTK
* AddMod
* Delete
* Fix duplicate entries
* Fix file check
* Avalonia 11
* Style fixes
* Final style fixes
* Might be too general
* Remove unnecessary using
* Enable new mods by default
* More cleanup
* Fix saving metadata
* Dont deseralise ModMetadata several times
* Avalonia I hate you
* Confirmation dialgoues
* Allow selecting multiple folders
* Add back secondary folder
* Search both paths
* Fix formatting
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Rename Title to Application
* Generic locale key
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Locale Updates
* GDK Feedback
* Fix
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
|
|
* Remove redundant code and fix small issues
* Log amiibo exceptions
* Add more checks when getting Amiibo data
* Fall back to online data if local file is inaccessible
* Make dotnet format happy
|
|
* Local Amiibo.json should be used if connection failed
Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists.
This fix will use the local file and show a Dialog if connection fails.
* using local Amiibo.json & fixed Amiibo.json date comparison
Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI.
* Fixed date comparison
Same date comparison fix, but made for normal UI (Not for AvaloniaUI).
This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds.
* Securely trying to get a list of Amiibo (For normal UI)
* Securely trying to get a list of Amiibo (Change for AvaloniaUI)
* Date comparison reverted
* Apply suggestions from code review
* Use fallback amiibo.json if remote file is not valid (Normal UI)
* Use fallback amiibo.json if remote file is not valid (Avalonia UI)
* Code styles corrected.
* Code styles corrected in AmiiboWindowViewModel.
* Readded Ryujinx.Common.Logging using.
* Fixed using order.
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
|
|
* editorconfig: Add default charset
* Change file encoding from UTF-8-BOM to UTF-8
|
|
This reverts commit 5c3cfb84c09b0566da677425915afa0b2d76da55.
|
|
* Add default values to ApplicationData directly
* Refactor application loading
It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.
* Only include program NCAs where at least one tuple item is not null
* Get application data by title id and add programIndex check back
* Refactor application loading again and remove duplicate code
* Actually use patch ncas for updates
* Fix number of applications found with multi game xcis
* Don't load bundled updates from multi game xcis
* Change ApplicationData.TitleId type to ulong & Add TitleIdString property
* Use cnmt files and ContentCollection to load programs
* Ava: Add updates and DLCs from gamecarts
* Get the cnmt file from its NCA
* Ava: Identify bundled updates in updater window
* Fix the (hopefully) last few bugs
* Add idOffset parameter to GetNcaByType
* Handle missing file for dlc.json
* Ava: Shorten error message for invalid files
* Gtk: Add additional string for bundled updates in TitleUpdateWindow
* Hopefully fix DLC issues
* Apply formatting
* Finally fix DLC issues
* Adjust property names and fileSize field
* Read the correct update file
* Fix wrong casing for application id strings
* Rename TitleId to ApplicationId
* Address review comments
* Fix formatting issues
* Apply suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Gracefully fail when loading pfs for update and dlc window
* Fix applications with multiple programs
* Fix DLCWindow crash on GTK
* Fix some GUI issues
* Remove IsXci again
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
|
|
DateTimes, and file sizes (#4956)
* Fixed formatting/parsing issues with ApplicationData properties TimePlayed, LastPlayed, and FileSize
Replaced double-based TimePlayed property with TimeSpan?-based one in ApplicationData and ApplicationMetadata
Added a migration for TimePlayed, just like in #4861
Consolidated ApplicationData's FileSize* properties into one FileSize property
Added a formatting/parsing helper class ValueFormatUtils for TimeSpans, DateTimes, and file sizes
Added new value converters for TimeSpans and file sizes for the Avalonia UI
Added TimePlayedSortComparer
Fixed sort order in LastPlayedSortComparer
Fixed sort order for ApplicationData fields TimePlayed, LastPlayed, and FileSize
Fixed crashes caused by SortHelper
Replaced SystemInfo.ToMiBString with ToGiBString backed by ValueFormatUtils
Replaced SaveModel.GetSizeString() with ValueFormatUtils
* Additional ApplicationLibrary changes that got lost in the last commit
* Removed unneeded usings
* Removed converters as they are no longer needed
* Updated comment on FormatDateTime
* Removed base10 parameter from ValueFormatUtils
FormatFileSize now always returns base 2 values with base 10 units
Made ParseFileSize capable of parsing both base 2 and base 10 units
* Removed nullable attribute from TimePlayed property
Centralized TimePlayed update code into ApplicationMetadata
* Changed UpdateTimePlayed() to use TimeSpan logic
* Removed JsonIgnore attributes from ApplicationData
* Implemented requested format changes
* Fixed mistakes in method documentation comments
* Made it so the Last Played value "Never" is localized in the Avalonia UI
* Implemented suggestions
* Remove unused import
* Did a comment refinement pass in ValueFormatUtils.cs
* Reordered ValueFormatUtils methods and sorted them into #regions
* Integrated functionality from #5056
Also removed Logger print from last_played migration code
* Implemented suggestions
* Moved ValueFormatUtils and SystemInfo to namespace Ryujinx.Ui.Common
* common: Respect proper value format convention and use base10 by default
This could be discuss again in another issue/PR, for now revert to the previous behavior.
Signed-off-by: Mary Guillemard <mary@mary.zone>
---------
Signed-off-by: Mary Guillemard <mary@mary.zone>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary Guillemard <mary@mary.zone>
|
|
* Update to LibHac v0.19.0
- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.
* Add GetFileSystemAttribute
|
|
This reverts commit 49b37550cae6b3c69f59a9c7a44b17e3c12a813b.
This currently breaks the GTK GUI.
|
|
* So much boilerplate
* Slow and steady
* Restructure + Ack suggestions
* Restructure + Ack suggestions
* Restructure
* Clean
* Propogate those fields i forgot about
* It builds
* Progress
* Almost there
* Fix stupid mistake
* Fix more stupid mistakes
* Actually fix fuck ups
* Start localising
* r/therestofthefuckingowl
* Localise ButtonKeyAssigner
* Are you feeling it now mr krabs
* We’re done at last
* Crimes against code
* Try me in the Hague
* Please be quiet
* Crimes are here to stay
* Dispose stuff
* Cleanup a couple things
* Visual fixes and improvements
One weird bug
* Fix rebase errors
* Fixes
* Ack Suggestions
Remaining ack suggestions
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Formatting and error
More Ava 11-ness
Whoops
* Code style fixes
* Style fixes
* Analyzer fix
* Remove all ReflectionBindings
* Remove ambigious object
* Remove redundant property
* Old man yells at formatter
* r e a d o n l y
* Fix profiles
* Use new Sliders
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* added back shortcut to new contextmenu file
* Replaced COM reference with ComImport for shortcut functionality
* remove specific platform values and regions
* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers
* Adjust styling and structure
* code feedback changes
* Added MacOS support using .app folder
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* Replaced COM reference with ComImport for shortcut functionality
* remove specific platform values and regions
* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers
* Adjust styling and structure
* code feedback changes
* adjust tooltip message
* added shortcut-template.desktop file
* set shortcut icon location to .local/share/icons
* Linux code feedback changes
* change InteropServices to new securifybv.ShellLink Package
* added ShellLink to readme, updated shortcut comment
* Code feedback changes
* Added MacOS Support (As per Jose Estrada's PR)
* dotnet format
* Small restructuring
* Embed template files into Ryujinx.Ui.Common
* Disable "CreateShortcut" option for flatpak builds
---------
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
|
|
* Show aspect ratio selection popup in status bar
* Add aspect ratio tooltip
* Fix typo
|
|
* Strings should not be concatenated using '+' in a loop
* fix IDE0090
* undo GenerateLoadOrStore
* prefer string interpolation
* Update src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
Co-authored-by: Mary <thog@protonmail.com>
---------
Co-authored-by: Mary <thog@protonmail.com>
|
|
* add macOS check for color passthrough
* use existing IsMacOS property
---------
Co-authored-by: jcm <butt@butts.com>
|
|
* Remove `async void`
* Async LoadApplications
* Formatting and such
* Remove async from InstallUpdate
* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Cleanup LoadApplications()
* Cleanup
* Formatting
* Revert some stuff
* Cleanup
* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Ack suggestions
* Whitespace
* Fix Peri suggestion
* Add missing trailing commas
* Remove redundant method override
* Remove Dispatcher.UIThread.InvokeAsync/Post where possible
---------
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
* Impl first attempt to LDN
* Make this work.
- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Mac addresses are now randomly assigned on the server. (fixes joining lobbies)
- Fixed the "connected" handler for stations to actually find a
- Added info retrieval when connected to a station.
- Users that disconnect are now removed from rooms they were in. (still need to broadcast tho)
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.
* We may just be "initialized". Ignore this for now.
* Lots of WIP
* Add Disconnect packet
* Improve signalling of internal events.
* Fix scan.
* Fix some more stupid things.
* Enable NoDelay on all sockets.
* Add station accept policy, disconnect function.
* Limit max number of games.
* Split out networking stuff from HLE, so it can be swapped.
* Update logging calls.
* Missed a spot.
* Call SignalDisconnect instead of SetState
* Add comment to GetNetworkInfo
* Update configuration + UI
Now has its own tab, more options.
* Refactoring IUserLocalCommunicationService
( Expected new issues :'( )
* some cleanup
* More fix
* Correctly handle errors when connecting.
* Disable *Private call and clean symbols
* Structs cleanup
* Big cleanup
* Fix InvalidHandle (in MK8D and other games)
* Add Reject and Private Network support (v1)
RyuLdn Version bumped to 1.
* Add Initialize Packet
Allows users to keep Mac Addresses assigned by the server.
* Add SetWirelessControllerRestriction and some cleanup
* LDN-2 Initial Rebase
Make this work.
- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.
We may just be "initialized". Ignore this for now.
Lots of WIP
Implement scan filter.
Improve signalling of internal events.
Fix scan.
Fix 0 width data, scan reply end delay removed.
Fix some more stupid things.
Enable NoDelay on all sockets.
Add station accept policy, disconnect function.
Limit max number of games.
Split out networking stuff from HLE, so it can be swapped.
Update logging calls.
Missed a spot.
SetAdvertiseData when open, don't return games that have accept policy 1
Update configuration + UI
Now has its own tab, more options.
Don't Keepalive, it causes problems.
Refactoring IUserLocalCommunicationService
( Expected new issues :'( )
some cleanup
More fix
Correctly handle errors when connecting.
Disable *Private call and clean symbols
Structs cleanup
Big cleanup
Fix InvalidHandle (in MK8D and other games)
Add Reject and Private Network support (v1)
Disable TcpNoDelay option on linux.
Add SetWirelessControllerRestriction and some cleanup
Misc cleanup, implement broadcast flag.
* Misc Changes
* Fix GetNetworkInfo
* Fix some small issues
* Implement GetNetworkInfoLatestUpdate
* Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF
* Fix ARMS Scan (and other games using wrong LocalCommunicationId
* Fix latest update when host leaves
* Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"
This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.
* Fix the localCommunicationId = -1
* Don't set Connect flag for nodes already in the room before joining.
* Make IUserLocalCommunicationService disposable
* Don't dispose if there's no client.
* LDN-2-2 Rebase
Make this work.
- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.
We may just be "initialized". Ignore this for now.
Put sockets behind an interface, so that they can be swapped for something proxyable
Lots of WIP
Implement scan filter.
Improve signalling of internal events.
Fix scan.
Fix 0 width data, scan reply end delay removed.
Fix some more stupid things.
Enable NoDelay on all sockets.
Add station accept policy, disconnect function.
Limit max number of games.
Split out networking stuff from HLE, so it can be swapped.
Update logging calls.
Missed a spot.
SetAdvertiseData when open, don't return games that have accept policy 1
Update configuration + UI
Now has its own tab, more options.
Don't Keepalive, it causes problems.
Refactoring IUserLocalCommunicationService
( Expected new issues :'( )
some cleanup
More fix
Correctly handle errors when connecting.
Disable *Private call and clean symbols
Structs cleanup
Big cleanup
Fix InvalidHandle (in MK8D and other games)
Add Reject and Private Network support (v1)
Disable TcpNoDelay option on linux.
Add SetWirelessControllerRestriction and some cleanup
Misc cleanup, implement broadcast flag.
Misc Changes
Fix GetNetworkInfo
Fix some small issues
Disable LAN by default til the config is added.
Fix Splatoon 2
- Stub nfp IUser::StartDetection / IUser::StopDetection.
- Stub ntc IEnsureNetworkClockAvailabilityService and needed calls.
Cleanup previous fixes
Stub IAudioInManager/IAudioIn for Splatoon 2 LAN
Add LAN settings to multiplayer tab
LAN Play > LAN Mode
Implement GetNetworkInfoLatestUpdate
Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF
Fix ARMS Scan (and other games using wrong LocalCommunicationId
Fix latest update when host leaves
Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"
This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.
Fix the localCommunicationId = -1
Don't set Connect flag for nodes already in the room before joining.
Make IUserLocalCommunicationService disposable
Fix crash when using LAN mode on linux.
Actually use that call
Don't dispose if there's no client.
Fix the settings window crash
Fix configurationFileUpdated
* Make LDN compatible with Ryujinx/Ryujinx#3805
* Ava: Add Ldn options to SettingsNetworkTab
* Ava: Add update events for multiplayer options
* Apply formatting
* Remove LdnHelper
* ldn: Fix hardcoded /24 subnet mask
* Fix naming rule violations
* Add missing summary doc tag
* Remove NetCoreServer dependency
* Address code style issues and typos
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Call CloseStation/CloseAccessPoint to reduce code duplication
* Fix typo
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Fix missing trailing commas
* Extract AddressList from AddressEntry
* Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy
* Add Flags attribute to ScanFilterFlag
* Rename struct members for LdnNetworkInfo
* Remove extra line
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Extract NetworkErrorMessage from NetworkError
* Fix missing trailing commas
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
|
|
* Ava: Asynchronously load Vulkan device settings items.
* Sound checks, timezones and network interface async
* Refresh UI items once awaited tasks complete
* Remove unused dep
* Timezone UI update
* Use UIThread dispatcher for thread-unsafe collections + simplify GPU collection.
* Remove empty lines
* Remove unused string
* Dispatch property changes
* format changes
* format 2
* Use Tasks instead of async void
* Make NetworkInterfaceIndex access thread safe.
|
|
* It builds
(Doesn’t run waiting on FluentAvalonia Preview 5 Release)
* Enable CompiledBindings by default
* Ignore `PointerPressedEventArgs` Init warning
* Define MIME and UTI Types
* Update `UserProfileImageSelectorView` to StorageProvider API
* PFS0 Magic
* Update `MainWindowViewModel` to StorageProvider API
* Update `SettingsUIView` to StorageProvider API
* Update `ApplicationHelper` to StorageProvider API
* Use `IsCheckChanged`
* Rename events
* Update Fluent Avalonia to Preivew 5
* More package updates
* Fix long selection bar
* return glyph value directly, instead of using a binding
* fix menu item checkboxes
* Fix build
* Update to Preview 6
Unicorn conflict
Fix remaining package oopsie
* Fix issues from merge
* Fix some warnings
* Warnings
* Squashed commit of the following:
commit 79d1c190dba48e405a833f654691e47509a29792
Author: Mary <mary@mary.zone>
Date: Sun Apr 16 11:38:07 2023 +0200
chore: Update Silk.NET to 2.17.1 (#4686)
commit 2bc88467eb377a0ca1a8b51700300422422c8c37
Author: Ac_K <Acoustik666@gmail.com>
Date: Sun Apr 16 09:37:31 2023 +0000
Update README.md
commit baf8752e74488a419074ae1d484e54a00bc01973
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date: Sun Apr 16 11:19:33 2023 +0200
Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir
* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
commit d5e4378aea086d9219f890e33cf81d566d96b9ae
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date: Sun Apr 16 09:02:06 2023 +0000
nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
commit 6dbcdfea47e60aadefd59a75e43549793481f853
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Sun Apr 16 09:09:02 2023 +0200
Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters
* ava: Minimally improve swkbd dialog
It's currently impossible to get the dialog to redirect focus to the InputBox.
* ava: Fix nca extraction dialog never closing
Also contains some minor cleanup
commit c5258cf082b10f335f81487f22b7eeb86075e09e
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date: Sun Apr 16 11:03:35 2023 +1000
Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration
* Added hiddenfiletypes checkboxes to the UI
* Added Ava version of HiddenFileTypes
* Inverted Hide to Show with file types, minor formatting
* all variables with a reference to 'hidden' is now 'shown'
* one more variable name changed
* review feedback
* added FileTypes extension methof to get the correlating config value
* moved extension method to new folder and file in Ryujinx.Ui.Common
* added default case for ToggleFileType
* changed exception type to OutOfRangeException
commit 5c89e22bb98072adc240c2eb2d26d25fa119fe7d
Author: Daniel Shala <daniel.shala08@gmail.com>
Date: Sat Apr 15 18:11:24 2023 +0200
Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.
* Moved symlink check logic
* Moved symlink check logic
* Fixed prev commit
---------
Co-authored-by: Daniel Shala <danielshala00@gmail.com>
commit 11ecff2ff04633d261b9a43db792f6438df63f40
Author: Alex Barney <thealexbarney@gmail.com>
Date: Fri Apr 14 16:00:34 2023 -0700
Rename Hipc to Cmif where appropriate (#3880)
commit 4c3f09644a033dbf70258c4c0e5a848263b16bbd
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date: Wed Apr 12 20:18:40 2023 +0100
Move swkbd message null check into constructor (#4671)
commit e187a8870a6f19ac0a85b08aece3c1a1e196e379
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed Apr 12 03:09:47 2023 +0200
HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages
* gui: Fix displaying the wrong title name
* Remove unnecessary bounds check
* Fix a NRE when getting the version string
* Restore empty string logic
commit a64fee29dc6b8e523d61abb7e79ceaa95a558c6c
Author: riperiperi <rhy3756547@hotmail.com>
Date: Tue Apr 11 08:23:41 2023 +0100
Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.
* Vulkan: add situational "Fast Flush" mode
The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.
However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.
The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.
The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.
This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.
Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).
* Add conversions in milliseconds next to flush timers.
commit 9ef94c8292beda825fa76e05ad2e561c6d571c95
Author: riperiperi <rhy3756547@hotmail.com>
Date: Tue Apr 11 07:55:04 2023 +0100
ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext
Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.
Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.
* Remove unreachable code.
* Add ulong conversion for offsets
* Nit
commit 915d6d044cbf8c89935f14b8c7e085ad729f0e28
Author: riperiperi <rhy3756547@hotmail.com>
Date: Tue Apr 11 07:32:31 2023 +0100
OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.
I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
commit a4780ab33b9ca6b698917ded3ef6db6e6716cad1
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date: Mon Apr 10 23:04:31 2023 +0100
Force activate parent window before dialog is shown (#4663)
* Fix build
Extraction dialogue not working
* Avalonia Preview 7
Needs Fluent Avalonia update still…
* Fix Render Scaling
* Update Fluent Avalonia
* Remove `pfs0` as runnable file type
* Restore Info.plist formatting
* Plist Format
* Update Avalonia.Svg.Skia
* Update theme code (TODO)
* swtich to using theme variants for light dark
* Fix crashes
* Text centering issues
* Update `TitleUpdateViewModel` to StorageProvider API
* Fixed for new PR
(Will crash on launch)
* Fixes…
* UI: Fix sections extraction (#4820)
* UI: Fix sections extraction
There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.
Fixes #4521
* Addresses feedback
* Fix issues…
* Preview 8
* Fix fuck ups
* Fixes
* More cleanup
* Ava 11 RC
Maybe there is a god
* Update FluentAvalonia
* update svg
* Second RC (kill me)
* It builds
* Ava 11
* Remove unnecessary usings
* Fix build
* Formatting
* GAS GAS GAS!!!!
* Fix DLC Window Crash
* Linux runner try not to crash challenge (impossible)
* Add app.manifest
* Fix accidental Silk.NET.Vulkan bump
* Try fix truncation
* Linux fix popup Windows
* Fix cutoff text on windows
* Status bar styling fixes
* Volume Toggle Split Button Fixes
* Fix load bar color
* Fix shortcuts
* Best we're gonna get
* Fix spacing
Co-authored-by: Exhigh <exhigh01@gmail.com>
* Formatting
* Fix Profile Dropdown
* Fix Window Startup Position
* Format Fixes
* Fix stupid mistake
* Fix accidental change
* Scaling Handler (peri pls make sure is working)
* Remove Locale Reflection Binding Use + Unsued Usings
* Fix formatting
Code styling
Ughhhh
Fix interface
Make TimeZoneConverter internal
* Remove bell workaround (no longer needed)
* Disable accent menu
* Update to Ava 11.0.2
* Peri suggestions
* Formatting
* Cleanup a bunch of jank
* Dependency update
* Berry fixes and suggestions
* Final suggestions
* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia
---------
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
|
|
Co-authored-by: jcm <butt@butts.com>
|
|
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address dotnet format CA2211 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Make dotnet format succeed in style mode
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address dotnet format CA2208 warnings properly
* Make ProcessResult readonly
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add previously silenced warnings back
I have no clue how these disappeared
* Revert formatting changes for while and for-loops
* Format if-blocks correctly
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format analyzers after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix a few disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Use using declaration instead of block syntax
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Fix typo
* Add trailing commas, use targeted new and use array initializer
* Fix build issues
* Fix remaining build issues
* Remove SuppressMessage for CA1069 where possible
* Address dotnet format issues
* Address formatting issues
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Add GetHashCode implementation for RenderingSurfaceInfo
* Explicitly silence CA1822 for every affected method in Syscall
* Address formatting issues in Demangler.cs
* Address review feedback
Co-authored-by: Ac_K <acoustik666@gmail.com>
* Revert marking service methods as static
* Next dotnet format pass
* Address review feedback
---------
Co-authored-by: Ac_K <acoustik666@gmail.com>
|
|
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format IDE1006 warnings
* Address dotnet format CA1816 warnings
* Address dotnet format CA1822 warnings
* Address or silence dotnet format CA1069 warnings
* Make dotnet format succeed in style mode
* Address dotnet format CA1401 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* dotnet-format fixes after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0260 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* dotnet format pass with new editorconfig
* Fix naming style issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Revert one suggestion
* Second dotnet format pass and fix build issues
* Final pass of dotnet format
* Add trailing commas
* Fix formatting issues
* Keep unnecessary assignment in IconColorPicker.cs
* Use using declarations and extend resource lifetimes
* Fix rebase issues
* Adjust comment spacing
* Fix typo
* Fix naming issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Revert unintentional change
* Remove unused file
* Remove static keyword from ViewModels
Binding of static members doesn't work and is silently ignored.
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
(#5439)
This reverts commit 2b5abac809dacb351ec69e322732d45ea01a4d65.
|
|
Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly
Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
|
|
|
|
|
|
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
|
|
|
|
* Cleanup
* Remove redundant locales
* Start SVG Fixes…
Better +/- buttons
Fix the grips
Bumpers
Better directional pad
More SVG stuff
Grip adjustments
Final stuff
* Make image bigger
* Border radius
* More cleanup
* Restructure
* Restructure Rumble View
* Use compiled bindings where possible
* Round those pesky corners
* Ack Suggestions
* More suggestions
* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
|
|
* fix crash when Vulkan isn't available
* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure
* adjustments per AcK77
|
|
* Changed LastPlayed field from string to nullable DateTime
Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia
* Added migration from string-based last_played to DateTime-based last_played_utc
* Updated comment style
* Added MarkupExtension to NullableDateTimeConverter and changed its usage
Cleaned up leftover usings
* Missed one comment
|
|
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.
* Supplement the unrepaired.
|
|
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
|
|
* Ava: Fix SystemTimeOffset calculation
During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.
* DateTime.Now in local var
|
|
* feat: introduce new shader loading state for progress tracking when writing shaders to disk
* fix: move translation to bottom of locale file
* fix: change back to foreach and add requested spacing between lines
* style: fix formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
|
|
* UI: Move ApplicationContextMenu in a separated class
This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.
I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.
While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.
* Adresses feedbacks
|
|
This reverts commit cc1a933a2f4adf05a45c7adcf02669c4f423bedb.
|
|
* Fix case sensitivity for mod subdirectories
* Small refactoring of ModLoader
|
|
* Add hide-cursor command line argument
* gtk: Adjust SettingsWindow for hide cursor options
* ava: Adjust SettingsWindow for hide cursor options
* ava: Add override check for HideCursor arg
* Remove copy&paste sins
* ava: Leave a little more room between the options
* gtk: Fix hide cursor issues
* ava: Only hide cursor if it's within the embedded window
|
|
* Update ConfigurationState.cs
* Update ConfigurationFileFormat.cs
* Update MainWindow.cs
* Update ConfigurationFileFormat.cs
* Update ConfigurationState.cs
* Update MainWindow.cs
* Update MainWindow.cs
* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update MainWindow.cs
* Update Ryujinx/Ui/MainWindow.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Initial properties
* Viewmodel adjustments and additions
* abstract and monitor dimension changes
* Remove position from ViewModel and simplify methods
* Remove unused dep
* Update configuration and fix typo from AA
* review changes
* Review changes
* Screensize checks - Ava
* Review changes 2
* basic review changes
* Standardise GTK/Ava functions
* Actually call function
---------
Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
|
|
|