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Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly
Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
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Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
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* Cleanup
* Remove redundant locales
* Start SVG Fixes…
Better +/- buttons
Fix the grips
Bumpers
Better directional pad
More SVG stuff
Grip adjustments
Final stuff
* Make image bigger
* Border radius
* More cleanup
* Restructure
* Restructure Rumble View
* Use compiled bindings where possible
* Round those pesky corners
* Ack Suggestions
* More suggestions
* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* fix crash when Vulkan isn't available
* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure
* adjustments per AcK77
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* Changed LastPlayed field from string to nullable DateTime
Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia
* Added migration from string-based last_played to DateTime-based last_played_utc
* Updated comment style
* Added MarkupExtension to NullableDateTimeConverter and changed its usage
Cleaned up leftover usings
* Missed one comment
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* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.
* Supplement the unrepaired.
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This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
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* Ava: Fix SystemTimeOffset calculation
During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.
* DateTime.Now in local var
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* feat: introduce new shader loading state for progress tracking when writing shaders to disk
* fix: move translation to bottom of locale file
* fix: change back to foreach and add requested spacing between lines
* style: fix formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* UI: Move ApplicationContextMenu in a separated class
This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.
I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.
While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.
* Adresses feedbacks
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This reverts commit cc1a933a2f4adf05a45c7adcf02669c4f423bedb.
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* Fix case sensitivity for mod subdirectories
* Small refactoring of ModLoader
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* Add hide-cursor command line argument
* gtk: Adjust SettingsWindow for hide cursor options
* ava: Adjust SettingsWindow for hide cursor options
* ava: Add override check for HideCursor arg
* Remove copy&paste sins
* ava: Leave a little more room between the options
* gtk: Fix hide cursor issues
* ava: Only hide cursor if it's within the embedded window
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* Update ConfigurationState.cs
* Update ConfigurationFileFormat.cs
* Update MainWindow.cs
* Update ConfigurationFileFormat.cs
* Update ConfigurationState.cs
* Update MainWindow.cs
* Update MainWindow.cs
* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update MainWindow.cs
* Update Ryujinx/Ui/MainWindow.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Initial properties
* Viewmodel adjustments and additions
* abstract and monitor dimension changes
* Remove position from ViewModel and simplify methods
* Remove unused dep
* Update configuration and fix typo from AA
* review changes
* Review changes
* Screensize checks - Ava
* Review changes 2
* basic review changes
* Standardise GTK/Ava functions
* Actually call function
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Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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